// Murky water surface [ShaderRegex\ShaderFixes\BL3_fix.ini\_Multiple_Effects]
// Needs regular fix, not infinity
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Sep 10 19:20:08 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[205], immediateIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb4[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_resource_texture3d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture3d (float,float,float,float) t9
dcl_resource_texture3d (float,float,float,float) t10
dcl_resource_buffer (uint,uint,uint,uint) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (uint,uint,uint,uint) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texturecube (float,float,float,float) t19
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective v3.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 23
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v3.yyyy, cb1[45].xyzw
mad r1.xyzw, v3.xxxx, cb1[44].xyzw, r1.xyzw
mad r1.xyzw, v3.zzzz, cb1[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw

// Multiple Effects Fix by DJ-RK
ld_indexable(texture2d)(float,float,float,float) r19.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw
// Multiple Effects - Transform world to clip
div r20.xyz, r1.xyzx, r1.wwww
mov r20.w, l(1.0)
mul r21.xyzw, r20.yyyy, cb1[1].xyzw
mad r21.xyzw, r20.xxxx, cb1[0].xyzw, r21.xyzw
mad r21.xyzw, r20.zzzz, cb1[2].xyzw, r21.xyzw
add r21.xyzw, r21.xyzw, cb1[3].xyzw
// Multiple Effects - Standard Variant
add r19.w, r21.w, -r19.y
mov r21.xyzw, l(0,0,0,0)
mad r21.x, r19.w, -r19.x, r21.x
//  Multiple Effects - Transform from clip to world
mul r20.xyzw, r21.xxxx, cb1[40].xyzw
div r1.xyz, r1.xyzx, r1.wwww

//  Multiple Effects - Store original value of r1 into r21 for later use
add r21.xyz, r1.xyzx, -cb1[71].xyzx

//  Multiple Effects - Add stereo correction to r1
add r1.xyz, r1.xyz, r20.xyzx

add r2.xyz, r1.xyzx, -cb1[71].xyzx


dp3 r0.w, -r1.xyzx, -r1.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r1.xyzx
itof r4.xy, cb1[149].zwzz
mad r0.w, r4.y, l(4.656612873E-010), r4.x
mul r4.xyzw, r2.xyxy, l(0.00666666683, 0.00666666683, 0.00133333344, 0.00133333344)
mad r5.xyzw, r0.wwww, l(0.057900, 0.166000, -0.043700, -0.123000), r4.xyxy
sample_indexable(texture2d)(float,float,float,float) r4.xy, r5.xyxx, t17.xyzw, s0
mad r6.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r6.xyxx, r6.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r6.z, r1.w
sample_indexable(texture2d)(float,float,float,float) r4.xy, r5.zwzz, t17.xyzw, s0
mad r5.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r5.xyxx, r5.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r5.z, r1.w
add r5.xyz, -r6.xyzx, r5.xyzx
mad r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r6.xyzx
mad r6.xyz, r5.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
mul r7.xyz, r0.xyzx, r6.yyyy
mad r6.xyw, r6.xxxx, v0.xyxz, r7.xyxz
mad r6.xyz, r6.zzzz, v1.xyzx, r6.xywx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
dp3 r1.w, cb1[171].xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
add r1.w, r1.w, r1.w
max r1.w, r1.w, l(0.050000)
min r1.w, r1.w, l(1.000000)
mad r1.w, r1.w, l(0.900000), l(0.100000)
mul r7.xyz, r0.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, v0.xyxz, r7.xyxz
mad r5.xyz, r5.zzzz, v1.xyzx, r5.xywx
dp3 r2.w, r5.xyzx, r3.xyzx
mul r5.xyz, r2.wwww, r5.xyzx
mad r3.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r3.xyzx
dp3 r5.x, v0.xyzx, r3.xyzx
dp3 r5.y, r0.xyzx, r3.xyzx
dp3 r5.z, v1.xyzx, r3.xyzx
sample_indexable(texturecube)(float,float,float,float) r0.xyz, r5.xyzx, t19.xyzw, s3
max r0.xyz, |r0.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
mul r0.xyz, r0.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, r0.xyzx
mul r3.xyz, r0.xyzx, cb4[3].xyzx
mul r3.xyz, r1.wwww, r3.xyzx
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t16.yzwx
ne r2.w, r1.w, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
movc r1.w, r2.w, r1.w, l(1.000000)
mad r3.xyz, r3.xyzx, r1.wwww, cb4[4].xyzx
add r4.xy, v2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r4.xy, r4.xyxx, r4.xyxx
dp2 r1.w, r4.xyxx, r4.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, cb4[9].y
mul r1.w, r1.w, l(2.500000)
max r1.w, |r1.w|, l(0.000001)
log r1.w, r1.w
mul r1.w, r1.w, l(1.500000)
exp r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mad r0.xyz, cb4[7].xyzx, r0.xyzx, cb4[8].xyzx
mul r4.xy, r0.wwww, l(-0.005100, -0.003200, 0.000000, 0.000000)
mad r4.zw, r0.wwww, l(0.000000, 0.000000, 0.005000, 0.003000), r4.zzzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.zwzz, t18.xzwy, s0
add r0.w, r0.w, l(0.050000)
mad r4.xy, r2.xyxx, l(0.00251666666, 0.00251666666, 0.000000, 0.000000), r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t18.xzwy, s0
add r1.w, r1.w, l(0.050000)
max r1.w, |r1.w|, l(0.000001)
log r1.w, r1.w
mul r1.w, r1.w, l(0.220000)
exp r1.w, r1.w
add r1.w, -r0.w, r1.w
mad r0.w, r1.w, l(0.500000), r0.w
max r0.w, r0.w, l(0.000000)
min r0.w, r0.w, l(0.900000)
mul r4.xyz, r0.wwww, r0.xyzx
mul r4.xyz, r4.xyzx, l(0.900000, 0.900000, 0.900000, 0.000000)
mad_sat r0.xyz, r0.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000), r4.xyzx
and r1.w, cb1[150].z, l(32)
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r3.xyz, r1.wwww, r3.xyzx, l(0,0,0,0)
lt r4.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[11].xwxx
ftoi r5.xy, v3.xyxx
mov r5.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.w, r5.xyzw, t15.yzwx
and r1.w, r1.w, l(4)
ine r1.w, r1.w, l(0)
and r1.w, r1.w, r4.x
lt r2.w, l(0.000000), cb2[10].w
or r1.w, r1.w, r2.w
lt r2.w, l(0.000000), cb1[185].w
and r1.w, r1.w, r2.w
if_nz r1.w
  add r4.xz, v3.xxyx, -cb1[138].xxyx
  mad r4.xz, r4.xxzx, cb1[139].zzwz, l(-0.500000, 0.000000, -0.500000, 0.000000)
  mul r5.xy, r4.xzxx, v3.wwww
  mov r5.z, v3.w
  mul r4.xzw, r5.xxyz, l(2.000000, 0.000000, -2.000000, 1.000000)
  div r4.xz, r4.xxzx, r4.wwww
  mad r4.xz, r4.xxzx, cb1[67].xxyx, cb1[67].wwzw
  sample_l_indexable(texture2d)(float,float,float,float) r5.xyzw, r4.xzxx, t12.xyzw, s2, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r4.xzxx, t13.xyzw, s2, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r4.xzw, r4.xzxx, t14.xwyz, s2, l(0.000000)
  mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.00392163, -1.00392163, -1.00392163, 0.000000)
  mad r6.xyz, r6.xyzx, r7.wwww, r7.xyzx
  mad r0.xyz, r0.xyzx, r5.wwww, r5.xyzx
  add r3.xyz, r3.xyzx, r4.xzwx
endif
mad r4.xzw, r2.xxyz, cb1[200].xxyz, cb1[201].xxyz
max r4.xzw, r4.xxzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r4.xzw, r4.xxzw, l(0.990000, 0.000000, 0.990000, 0.990000)
mul r4.xzw, r4.xxzw, cb1[202].xxyz
ftoi r5.xyz, r4.xzwx
mov r5.w, l(0)
ld_indexable(texture3d)(uint,uint,uint,uint) r5.xyzw, r5.xyzw, t0.xyzw
utof r5.xyzw, r5.xyzw
add r1.w, cb1[202].w, l(1.000000)
div r4.xzw, r4.xxzw, r5.wwww
frc r4.xzw, r4.xxzw
mul r4.xzw, r4.xxzw, cb1[202].wwww
mad r4.xzw, r5.xxyz, r1.wwww, r4.xxzw
add r4.xzw, r4.xxzw, l(0.500000, 0.000000, 0.500000, 0.500000)
mul r4.xzw, r4.xxzw, cb1[203].xxyz
if_nz r4.y
  sample_l_indexable(texture3d)(float,float,float,float) r1.w, r4.xzwx, t10.yzwx, s1, l(0.000000)
else
  lt r2.w, l(0.000000), cb2[11].z
  movc r1.w, r2.w, cb3[5].x, l(1.000000)
endif
mad r5.xyz, r0.xyzx, cb1[143].wwww, cb1[143].xyzx
mad r7.xyz, cb1[144].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[144].xyzx
mad r5.xyz, r7.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r5.xyzx
lt r2.w, l(0.000000), cb2[19].w
if_nz r2.w
  and r7.xy, cb1[150].zzzz, l(4, 8, 0, 0)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyz, r4.xzwx, t1.xyzw, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyz, r4.xzwx, t2.xyzw, s1, l(0.000000)
  mad r9.xyz, r9.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyz, r4.xzwx, t3.xyzw, s1, l(0.000000)
  mad r10.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyz, r4.xzwx, t4.xyzw, s1, l(0.000000)
  mad r11.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mul r9.xyz, r8.xxxx, r9.xyzx
  mul r9.yzw, r9.xxyz, l(0.000000, 1.73205125, 1.73205125, 1.73205125)
  mul r10.xyz, r8.yyyy, r10.xyzx
  mul r10.yzw, r10.xxyz, l(0.000000, 1.73205125, 1.73205125, 1.73205125)
  mul r11.xyz, r8.zzzz, r11.xyzx
  mul r11.yzw, r11.xxyz, l(0.000000, 1.73205125, 1.73205125, 1.73205125)
  mov r9.x, r8.x
  movc r9.xyzw, r7.xxxx, r9.xyzw, l(0,0,0,0)
  mov r10.x, r8.y
  movc r10.xyzw, r7.xxxx, r10.xyzw, l(0,0,0,0)
  mov r11.x, r8.z
  movc r8.xyzw, r7.xxxx, r11.xyzw, l(0,0,0,0)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xzw, r4.xzwx, t5.xwyz, s1, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyz, r4.xzwx, t6.xyzw, s1, l(0.000000)
  mad r11.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r4.xzwx, t7.xyzw, s1, l(0.000000)
  mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyz, r4.xzwx, t8.xyzw, s1, l(0.000000)
  mad r13.xyz, r13.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mul r11.xyz, r7.xxxx, r11.xyzx
  mul r11.yzw, r11.xxyz, cb1[153].xxxx
  mul r12.xyz, r7.zzzz, r12.xyzx
  mul r12.yzw, r12.xxyz, cb1[153].yyyy
  mul r13.xyz, r7.wwww, r13.xyzx
  mul r13.yzw, r13.xxyz, cb1[153].zzzz
  mov r11.x, r7.x
  mov r14.x, cb1[153].x
  mov r14.yzw, l(0,1.73205125,1.73205125,1.73205125)
  mad r11.xyzw, r11.xyzw, r14.xyzw, r9.xyzw
  mov r12.x, r7.z
  mov r14.x, cb1[153].y
  mov r14.yzw, l(0,1.73205125,1.73205125,1.73205125)
  mad r12.xyzw, r12.xyzw, r14.xyzw, r10.xyzw
  mov r13.x, r7.w
  mov r14.x, cb1[153].z
  mov r14.yzw, l(0,1.73205125,1.73205125,1.73205125)
  mad r13.xyzw, r13.xyzw, r14.xyzw, r8.xyzw
  movc r9.xyzw, r7.yyyy, r11.xyzw, r9.xyzw
  movc r10.xyzw, r7.yyyy, r12.xyzw, r10.xyzw
  movc r7.xyzw, r7.yyyy, r13.xyzw, r8.xyzw
  mul r8.yzw, r6.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
  mov r8.x, l(0.886227548)
  dp4 r9.x, r9.xyzw, r8.xyzw
  dp4 r9.y, r10.xyzw, r8.xyzw
  dp4 r9.z, r7.xyzw, r8.xyzw
  max r7.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r7.xyz, r7.xyzx, cb1[165].xyzx
  mul r8.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  if_nz cb0[26].w
    lt r2.w, l(0.000000), cb1[174].y
    if_nz r2.w
      sample_l_indexable(texture3d)(float,float,float,float) r4.xyzw, r4.xzwx, t9.xyzw, s1, l(0.000000)
      mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
      dp3 r2.w, r4.xyzx, r4.xyzx
      rsq r2.w, r2.w
      mul r4.xyz, r2.wwww, r4.xyzx
      dp3 r2.w, r6.xyzx, r4.xyzx
      div r2.w, r2.w, cb1[204].x
      add_sat r2.w, r2.w, cb1[204].z
      add r3.w, r2.w, l(-1.000000)
      mad r3.w, cb1[204].y, r3.w, l(1.000000)
      mul r9.x, r3.w, r4.w
      add r10.xyz, r4.xyzx, r4.xyzx
      mad r4.xyz, r2.wwww, r10.xyzx, -r4.xyzx
      mad r2.w, -r4.w, r3.w, l(1.000000)
      mad r2.w, -r2.w, r2.w, l(1.000000)
      add r10.xyz, -r4.xyzx, r6.xyzx
      mad r10.xyz, r2.wwww, r10.xyzx, r4.xyzx
      dp3_sat r3.w, r4.xyzx, r6.xyzx
      add r4.x, -r3.w, l(1.000000)
      mad r9.y, r2.w, r4.x, r3.w
    else
      mov r10.xyz, r6.xyzx
      mov r9.xy, l(1.000000,1.000000,0,0)
    endif
    and r2.w, cb1[150].z, l(16)
    ld_indexable(buffer)(uint,uint,uint,uint) r3.w, l(12, 12, 12, 12), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r4.y, l(13, 13, 13, 13), t11.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r4.z, l(14, 14, 14, 14), t11.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r4.w, l(15, 15, 15, 15), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r5.w, l(16, 16, 16, 16), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r11.y, l(17, 17, 17, 17), t11.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.z, l(18, 18, 18, 18), t11.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.w, l(19, 19, 19, 19), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r6.w, l(20, 20, 20, 20), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r12.y, l(21, 21, 21, 21), t11.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.z, l(22, 22, 22, 22), t11.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r12.w, l(23, 23, 23, 23), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r13.x, l(24, 24, 24, 24), t11.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.y, l(25, 25, 25, 25), t11.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.z, l(26, 26, 26, 26), t11.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r13.w, l(27, 27, 27, 27), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r14.x, l(28, 28, 28, 28), t11.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.y, l(29, 29, 29, 29), t11.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.z, l(30, 30, 30, 30), t11.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.w, l(31, 31, 31, 31), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r15.x, l(32, 32, 32, 32), t11.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.y, l(33, 33, 33, 33), t11.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.z, l(34, 34, 34, 34), t11.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.w, l(35, 35, 35, 35), t11.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r16.x, l(36, 36, 36, 36), t11.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r16.y, l(37, 37, 37, 37), t11.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r16.z, l(38, 38, 38, 38), t11.yzxw
    mad r4.x, r13.z, l(-0.333333343), r3.w
    mad r11.x, r14.z, l(-0.333333343), r5.w
    mad r12.x, r15.z, l(-0.333333343), r6.w
    mov r10.w, l(1.000000)
    dp4 r4.x, r4.wyzx, r10.xyzw
    dp4 r4.y, r11.wyzx, r10.xyzw
    dp4 r4.z, r12.wyzx, r10.xyzw
    mul r11.xyzw, r10.yzzx, r10.xyzz
    dp4 r12.x, r13.xyzw, r11.xyzw
    dp4 r12.y, r14.xyzw, r11.xyzw
    dp4 r12.z, r15.xyzw, r11.xyzw
    mul r3.w, r10.y, r10.y
    mad r3.w, r10.x, r10.x, -r3.w
    add r4.xyz, r4.xyzx, r12.xyzx
    mad r4.xyz, r16.xyzx, r3.wwww, r4.xyzx
    max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r4.xyz, r4.xyzx, cb1[174].zzzz
    mul r3.w, r9.y, r9.x
    mul r4.xyz, r3.wwww, r4.xyzx
    movc r4.xyz, r2.wwww, r4.xyzx, l(0,0,0,0)
    mad r8.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000), r4.xyzx
  endif
  dp3 r1.x, r1.xyzx, r1.xyzx
  sqrt r1.x, r1.x
  mad_sat r1.x, r1.x, cb2[13].x, cb2[13].y
  mad r1.y, r1.x, l(-2.000000), l(3.000000)
  mul r1.x, r1.x, r1.x
  mul r1.x, r1.x, r1.y
  min r1.x, r1.x, l(1.000000)
  mad r1.x, r1.x, cb2[13].z, cb2[13].w
  mul r1.xyz, r1.xxxx, r8.xyzx
  dp3 r2.w, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
  mul r1.xyz, r1.xyzx, cb2[19].wwww
  mul r2.w, r2.w, cb2[19].w
  mul r1.xyz, r5.xyzx, r1.xyzx
  mad r4.xyz, r0.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
  mad r4.xyz, r0.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r4.xyzx
  mad r4.xyz, r0.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r4.xyzx
  add r4.xyz, r4.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
  max r4.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r1.xyz, r1.xyzx, r4.xyzx
else
  mov r1.xyz, l(0,0,0,0)
  mov r2.w, l(0)
endif
lt r3.w, l(0.000000), cb1[147].z
if_nz r3.w
  add r4.xyz, r2.xyzx, -cb2[8].xyzx
  add r7.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r4.xyz, r7.xyzx, |r4.xyzx|
  or r3.w, r4.y, r4.x
  or r3.w, r4.z, r3.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r3.wwww, r2.xyzx, r3.xyzx
endif
mad r1.xyz, cb1[152].yyyy, r5.xyzx, r1.xyzx
add o0.xyz, r3.xyzx, r1.xyzx
mul r1.xyz, v3.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r1.xyz, r1.xyyx, r1.xyzx
dp3 r1.x, r1.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mad o1.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r1.y, r2.w, l(0.00390625000)
log r1.y, r1.y
mad r1.y, r1.y, l(0.062500), l(0.500000)
mad r0.w, r1.x, l(0.00392156886), r1.y
mov o0.w, l(0)
mov o1.w, cb2[11].y
mov o2.xyzw, l(0,0.500000,1.000000,0.568627477)
mov o3.xyzw, r0.xyzw
mov o4.xyzw, l(0,0,0,0)
mov o5.x, r1.w
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret
// Approximately 0 instruction slots used
